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Not only that, but when playing as one of the central hedgehog characters, you'll end up switching over to other members of the supporting cast for no apparent reason and will be forced to play as them for a few minutes. Far from rectifying this problem, Sonic the Hedgehog compounds it while you do start the game off playing as Sonic, you rapidly discover that two thirds of the game are devoted to segments where Shadow and new character Silver are the main characters. One common criticism of recent Sonic games is that they're not really about Sonic at all - in fact, the amount of time you'll spend playing as the speedy blue critter has been cut down more and more as a vast and largely incomprehensible cast of supporting characters has been added to the game. Then, to add insult to injury - or perhaps vice versa - the team apparently got just as bored of the game as players will be within ten minutes, and pushed the damn thing out the door in an utterly unfinished state.
SONIC THE HEDGEHOG 06 XBOX 360 ISO SERIES
Sonic the Hedgehog 2006 might have started off life, in some well-intentioned concept meeting deep within the bowels of Sega's headquarters, as a reboot for the franchise - a bold, stripped-down approach to a series of games which has grown fat, old, lazy and boring - but along the road from there to being on an Xbox 360 disc and sitting on the shelf at your local retailer, the game has picked up every fat, old, lazy and boring trait that the franchise has accumulated in the last ten years and added a few of its own for good measure. You might as well forget that idea right now, because that's most certainly not what you're getting. Rather than fleshing the game out, the supporting cast often just annoys. Using the name Sonic the Hedgehog, the title of the glorious 16-bit debut of the character which came to define two generations of console battles, might initially imply that the team intends for this to be a much-needed reboot of the series boiling it down to the absolute basics of what made it good and fun in the first place, stripping away the accumulated weight of years and finding the key elements that drove the franchise forward in the first place. Back to Basicsįor the first next-gen outing of Sega's most famous mascot character, Sonic Team have chosen to return to the name of the first game in the whole franchise. Which leads us on, somewhat morbidly, to the case of Sonic the Hedgehog. A sad-looking, pancaked hedgehog carcass was almost certain to be laid out on the busy road outside our house at least once every few weeks its spines were no defence against the wheels of a late-night truck rushing to make it to the ferry port in time, and crossing the road - god knows why they even tried, really, or what enticed them to the other side - was highly likely to end in disaster, a pathetic little spiny corpse, and upset children the following morning. No, you were more likely to see them the next morning, on the way to school. The problem with hedgehogs, however, was that you didn't tend to see them most commonly at night, when they went about their business.

Along with badgers, they were nature's treats for eagle-eyed children who kept an eye out after dark. Saucers of milk could sometimes entice them into the pool of light by the back door, as long as the cats didn't get there first. Small, shy creatures, they scurried about at night munching on the garden's insects and shuffled through the undergrowth occasionally when their daytime sleep was disturbed by boisterous play.

Growing up on the outskirts of a small rural town, hedgehogs were just part of the tapestry of nature for me as a child.
